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We start attacking the advancing Aquila on the mini-front now. Ill probably play Thages Tale again before the end to get her to level 30, I should see how quickly I can finish these maps if I dont give a damn about Overkills because I have plenty of opportunities to just get regular kills here. I have Thage throw a Malus I at the Ocenyx, its got a Magus Def so I wont be able to Overkill it at its current health level. We land a Bleed on the Ocenyx on the main front with Ares, a good start.Īctually, Im stronger than before. My defensive line on the main front will be Raki and Ares, and on the mini-front with the Aquila and Unseelie Ill have Alexei block.
ETERNAL POISON REVENGE 4 FULL
That Ocenyx nearby does indeed run in, and we barrage it from full to Overkilled with laughable ease, and even get Raki into position to lure the next one in during the capture. This does suck a bit because most of them end up with Magus Def for the first bit of the map as a result. Meanwhile the Majin do what they do when they all have buffs, they throw buffs around like crazy. Getting one of these twelve enemies down immediately is a huge bonus. We get started by pushing Raki up far enough to ensure the near Ocenyx will move up at us. The rebirth of Izel is desired by us all.Īnd THATS the kind of Majin you are and that you killed. I thought all the Majin wanted Izel reborn, though? Kid, if Im a killer of my own kind, then so are you.Īre there different kinds of Majin, then?
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Capture Majin, well need them for a later map Our melee group isnt as solid but weve got such crazy magic support from Thage that it doesnt matter at all. Were going to push forward into this crossroad and hold it until we need to move to find new Majin to kill. Were going to use the same basic strategy we used when we did this with Olifen. Individually easy, but ridiculous numbers. The same group we had last time on this map, three Unseelies, three Ocenyx, two each of Lapis Sylph, Cephalocthon, and Aquila. Were using the same team we did last time, well use them unless we have some specific reason to leave slots for Majin (which we will later). Part 60: Stratum 3: Silhouettes There are some things in this world too horrible to bear.Īfter todays journey I think I can see the darkness were searching for looming in the distance.
![eternal poison revenge 4 eternal poison revenge 4](https://s.pacn.ws///640/7k/pa.136295.7.jpg)
Revenge returned once more in Cold Hunt, appearing in. Then Nametaker's effect will activate, discarding the unit (and any other copies) to its owner's void.Īfter Omens of the Past, the only cards released with Revenge were Watchwing Conscript in The Tale of Horus Traver and Makto, Valorous Savior in Argent Depths. If a Revenge unit is killed while the opponent has Nametaker, its Revenge will activate first, putting the unit into its owner's deck. This card can't leave the void., with cards such as In Cold Blood or Jekk, Lone Gun, or similarly locking them in the void with effects like Reality Warden's. Revenge is also effectively stopped by giving units Voidbound Voidbound: Statuary Maiden stops enemy units' Revenge from triggering. Statuary Maiden specifically counters Revenge. These synergies become a powerful recursion and card drawing engine.Īfter Revenge is permanently lost, it will no longer count for cards that care about skills and battle skills. Using them on your Revenge units will trigger their Destiny effect, drawing more cards (including more triggered Revenge cards from your top ten cards). Play with cards that draw your units from the void, such as Dark Return and Display of Ambition. If you redraw a card after its Revenge has triggered, because it now has Destiny it will be automatically played (for free) and draw you another card. Spells lose Revenge and gain Destiny when they are successfully cast, and are put randomly into the top ten cards of their owner's deck. After this, the card's Revenge effect will no longer activate if it dies again (even it it's brought back from the void or replayed after its second death). It gains Destiny, and permanently loses Revenge (the keyword is greyed out in the card's text). When a card with Revenge dies, it is put randomly into the top ten cards of its owner's deck. Both feature the same character albeit in different realities. Inquisitor Makto and Makto, Valorous Savior are the only two cards that keep their Revenge.